Peanuts is a card game that relies on a combination of speed and patience. (It also has other names, such as Pounce, Nerts and Squeal). It involves players using their own personal deck of cards to create different piles of cards while trying to get rid of all cards in one specific pile. It can be played by any number of multiple players but is best with two to four.
Cards and the First Piles
Each player uses his own personal card deck, and each deck must differentiate from the others (they must have different backs). Players deal 13 cards from their deck in front of them, with the top card face up; this is the peanuts pile. They then deal four cards side by side next to the peanuts pile to form the work piles. The remaining deck is the stock; it can be placed face down on the table or held in one hand.
Playing Cards
All players play their cards at the same time, with the intent of removing all cards from the peanuts pile. Any face-up Ace on their side of the table is placed in the middle of the table to start a foundation. Players build foundations by playing the next highest card of the same suit—a Two of Clubs goes on top of an Ace of Clubs—until the king of that suit ends the foundation. They can also play any of their face-up cards onto one of their work piles. but the work piles are built in descending value and alternating colors (a Seven of Hearts goes on an Eight of Spades). When a peanuts card is played, the top card of that pile is flipped face-up. When one work pile's cards are all played, the top card from the peanuts pile forms a new work pile.
Waste Piles
When players cannot play any cards, they draw three cards from their stock and lay them face up on their end of the table. This is called the waste pile, and its top card can be played just like all the other piles. Any time players can't play a card, they draw three from the stock and add them to the waste pile. When the stock runs out, a player picks up the waste pile and turns it face down to reform the stock.
Scoring
Play ends when one player runs out of peanuts cards and calls out "Peanuts," and then points are tallied. Players get a point for every card from their deck within the foundations (this is why you need different-looking decks). They then lose two points for every card still within their peanuts piles. They then reclaim all their cards and shuffle the decks, and play begins again. This continues until at least one player reaches a pre-determined score (usually 100 points), and then the one with the most points wins.
In this four-round game, four players get four pennies and toss them onto a Twister game mat.
Object of the game:
Earn points by tossing a painted penny onto a circle of the same color. Try not to land a penny on the wrong color.
Scoring:
How to play:
Some words just go together, like salt and pepper. Give players the first word and ask them to come up with the second word that forms a natural pair. Saying “and” after reciting the first word is helpful. Some words could have more than one answer. See if players can come up with some of their own word pairs, too.
Word Pairs
Avoid rolling sixes during this fast-paced dice game and you’ll win.
Number of players: This game works best with groups of 2 to 8 players.
Setup:
Object of the game:
Score the most points by rolling the fewest sixes.
Game on:
Option:
Give an honorable mention to any player with a final score of 66.
Stimulate the senses with a non-toxic salt dough spiced up with aromatic herbs, spices, and extracts.
To make the dough, you will need:
You will also need an assortment of aromatic herbs, spices, and extracts. (See scent suggestions below.)
Prior to the activity:
During the activity:
Scent suggestions:
Ideas and tips:
Making and racing paper airplanes is a blast from the past that is still a blast.
Number of players:
The game can be played by 2 to 20 players.
Object:
Fold and launch the paper airplane that has the longest and most
accurate flight to win the paper airplane race.
Pre-game preparations:
• Print paper airplane folding instructions from the Fold’ N Fly website. This fantastic resource has extremely clear pictorial instructions for making 40 different types of paper airplanes. The “basic dart,” “water plane,” and “liftoff” are good styles to start with.
• Prior to game day, make some paper airplanes to pique interest in the activity and serve as samples.
• Make a runway on the floor with tape. It should be at least 2' wide and 8' long, but it could be longer and wider if you have the space. Add a piece of tape horizontally across the runway every 12" and one at the top of the runway to mark the starting line.
• Place the folding instructions, samples, and sheets of paper on a table.
Directions:
1. Invite people to make paper airplanes. Refer them to the directions. Participants could work
in pairs or small groups to make a plane, or they may prefer to work independently.
2. Encourage people to name their plane. (For example, Shadow Bullet, Free Bird, Deb’s Diver, Gary’s Glider, etc.)
3. Once people are finished making their planes, have them step up to the starting line and launch their planes down the runway, one at a time.
4. The winning plane is the one that goes the farthest and stays within the boundaries of the runway.
5. (Optional) Give the winner a trophy like this or display the winning airplane in a common area.
Keep Flying
Give “pilots” a chance to make a new plane and then conduct the competition again. Talk about which style of plane flew the farthest and/or straightest and if the planes performed better in the second round.
Variations
Use 5" X 8 1/2" paper, which is also a good size for planes. Use decorative or recycled paper, such as maps, wrapping paper, magazines, or scrapbook paper.
Supplies:
• 8 1/2" X 11" printer-weight paper in a variety of colors
• Painter’s or masking tape
• Tape measure
Do you have early risers in your community? This program can be used as a pre-breakfast activity. Cut the front panel of a cereal box into puzzle pieces. Then discuss breakfast cereal memories as you solve the puzzle.
1. Cut the front panel off of two identical cereal boxes. Tip: Use cereals that are available in your community.
2. Turn one panel over and draw straight intersecting lines on the back using a pen and straight edge. The lines can be diagonal, horizontal, and vertical. The more pieces, the more challenging the puzzle.
3. Put all the pieces in a resealable bag for storage.
4. Give the player the bag of puzzle pieces and the matching uncut panel.
5. Remove the pieces from the bag and place them faceup on a table.
6. The player can try either of the following:
7. For an extra challenge, try putting the puzzle together without using the uncut panel.
For discussion:
While assembling the puzzle, discuss breakfast cereals.
Flip it is a simple game using basic addition and simple problem solving.
THE EQUIPMENT:
THE SETUP: Each Player places the numbers 1-10 FACE UP in front of them.
THE PLAY: A round of FlipIt! consists of each player taking one turn to try to flip over as many cards as they can. A turn consists of a player throwing the dice one time and flipping the corresponding cards. Each turn is taken as follows: The player throws the dice and adds up the pips. The player must then flip available numbers that add up to the total thrown. So for instance, if the total is 8, the player may choose one of the following options:
a) 8
b) 7 & 1
c) 6 & 2
d) 5 & 3
e) 5 & 2 & 1
f) 4 & 3 & 1
Assuming that one of the options is available, the player flips over the selected number or numbers and passes the dice to the next person. If none of the options are available because at least one number is already flipped in each case, then the player loses the turn and passes the dice to the next person. As the game goes on, a player may lose their turn several times. Play continues around the table until one player has flipped over all of their cards.
THE WIN: The Player that succeeds in flipping all their numbers first wins!
THE HINT: It is important to not be left with the number 1 card. It is impossible to roll a 1 on two dice!
A fun sensory game to assemble and even more fun to play!
Directions:
Possible items:
Paper clip
Staple
Rubber band
Button
Pushpin
Safety pin
Googly eye
Bead
Penny
Pebble
Dice
Bobby pin
Bean
Piece of pasta
Lego
Ring
Seashell
Silk flower
Guitar pick
Key
Marble
Screw
Bolt
Washer
Feather
Golf tee
Jack
Any small toy
How quickly can you think of a word that begins with the letter “O” when the one of diamonds is turned over? How about a word that begins with the letter “S”when a seven of clubs is turned over? This is a fun card game that will get everyone thinking.
Number of players:
The game works best when played in small groups of 3 to 10 players.
Object:
The object of the game is to win the most cards.
Setup:
• All you need is a standard deck of 52 cards.
• Have players sit in a circle around a table.
Playing the game:
1. Shuffle the cards and deal them one at a time facedown until each player has four cards.
2. The first player begins the game by saying, “I looked through the window and saw....” Before finishing the sentence, the player turns up one of their four cards so all players can see it.
3. Each player, including the player turning up the card, tries to name an animal, object, or place that begins with the same letter as the card shown. For example, if the card is an ace of spades, players might call out, Alaska, apple, or antelope. If the card is a 4 of diamonds, they might say France, frog, or furnace. Players cannot say the name of the card. In other words, they cannot say one for a 1 card or queen for a queen. Examples include:
Tip: Be prepared to cue the group by announcing the letter after the card is turned over.
4. The first player to call out a correct word takes the card. The turn now goes to the player to the dealer’s left. That player then says, “I looked through the window and saw...” and flips over one of their four cards for all to see.
5. During play, players cannot use a word that has already been used to capture a card. For example, if a player uses Florida to capture a 4, players cannot use Florida again to capture a 5. Tip: Keep a list of words that have been used.
6. Only nouns count. For example, funny or fancy would not count.
7. Each player creates a captured card pile that is separate from their originally dealt cards.
8. Play continues in the same way, with each player taking a turn until all the cards originally dealt have been turned up and captured.
Winning the game:
The player who captures the most cards is declared the winner.
Variations: